25 int x = luaL_checkinteger(L_, 1);
26 int y = luaL_checkinteger(L_, 2);
27 int r = luaL_checkinteger(L_, 3);
28 int c = luaL_checkinteger(L_, 4);
30 sprite.drawCircle(x, y, r, c);
int DisplayCircle(lua_State *L_)
Draw a circle on the sprite buffer.
Definition DisplayCircle.h:23