LuaBox
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DisplayClear.h
Go to the documentation of this file.
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#pragma once
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#include "lua_include.h"
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#include "global.h"
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int
DisplayClear
(lua_State* L_)
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{
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int
c = luaL_optinteger(L_, 1, 0x0);
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sprite.fillSprite(c);
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return
0;
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}
DisplayClear
int DisplayClear(lua_State *L_)
Clear the display sprite buffer to a given color.
Definition
DisplayClear.h:12
src
api
DisplayClear.h
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