24 int x = luaL_checkinteger(L_, 1);
25 int y = luaL_checkinteger(L_, 2);
26 int r = luaL_checkinteger(L_, 3);
27 int c = luaL_checkinteger(L_, 4);
29 sprite.fillCircle(x, y, r, c);
int DisplayCircleFilled(lua_State *L_)
Draw a filled circle on the sprite buffer.
Definition DisplayCircleFilled.h:22