LuaBox
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DisplayDraw.h
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#pragma once
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#include "lua_include.h"
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#include "global.h"
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int
DisplayDraw
(lua_State* L_)
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{
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sprite.pushSprite(0, 0);
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return
0;
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}
DisplayDraw
int DisplayDraw(lua_State *L_)
Push the current sprite buffer to the display.
Definition
DisplayDraw.h:13
src
api
DisplayDraw.h
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