LuaBox
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DisplayDraw.h
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1#pragma once
2
3#include "lua_include.h"
4#include "global.h"
5
12
13int DisplayDraw(lua_State* L_)
14{
15 sprite.pushSprite(0, 0);
16
17 return 0;
18}
int DisplayDraw(lua_State *L_)
Push the current sprite buffer to the display.
Definition DisplayDraw.h:13