LuaBox
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DisplayDraw.h File Reference
#include "lua_include.h"
#include "global.h"

Go to the source code of this file.

Functions

int DisplayDraw (lua_State *L_)
 Push the current sprite buffer to the display.

Function Documentation

◆ DisplayDraw()

int DisplayDraw ( lua_State * L_)

Push the current sprite buffer to the display.

Parameters
L_Lua state.
Returns
int Pushes no values to Lua stack.
Note
The sprite uses 16-bit RGB565 color format.