LuaBox
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DisplayPixel.h
Go to the documentation of this file.
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#pragma once
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#include "lua_include.h"
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#include "global.h"
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int
DisplayPixel
(lua_State* L_)
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{
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int
x = luaL_checkinteger(L_, 1);
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int
y = luaL_checkinteger(L_, 2);
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int
c = luaL_checkinteger(L_, 3);
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sprite.drawPixel(x, y, c);
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return
0;
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}
DisplayPixel
int DisplayPixel(lua_State *L_)
Draw a single pixel on the sprite buffer.
Definition
DisplayPixel.h:16
src
api
DisplayPixel.h
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1.14.0